Here are all the posts. You can choose a category below, if you like.
Ovine pugnacity in traditional Mongolian dwellings: A tipping point
Kieran Mathieson, Ph.D.Center for Ovine Disaster StudiesOakland UniversityRochester, Michigan, USA There have been reliable reports (Poundstone & Felber, 2023) that increasing the number of sheep
MalberS magic: idling
The MalberS animal controller (AC) is my go-to tool for animalation. That’s a word now. It complicated because: It does a lot! Animation, AI, input…
Digging pits with MicroVerse
MicroVerse is my world maker of choice. It lets me experiment, without worrying I’ll lose existing work. Buuuut… sometimes I have trouble getting things the
Ranges of MicroVerse texture maps filters
MicroVerse is my world maker of choice. It lets me experiment, without worrying I’ll lose existing work. Buuuut…. sometimes I have trouble getting things the
Unity: duplicate definitions in global namespace
Sometimes, I get this with a new project, when I add third-party assets: The namespace ‘<global namespace>’ already contains a definition for ‘something or other’
Unity EditorCoroutines missing
I kept getting errors like this… error CS0234: The type or namespace name ‘EditorCoroutines’ does not exist in the namespace ‘Unity’ (are you missing an
Unity Stylized Water 2 experiments
CK has large water areas Matcha can explore. I’ve had trouble getting them right. I’ve tried a few different assets. The best solution I’ve found
Delegates, actions, events,.. Oh my!
Another in a series of posts to help me think. This post is about how one object lets another know something has happened. C# and
Command pattern
This post is about using the command pattern to simulate a place with beasts in it. A command is an object representing one thing that