These posts are about Unity. You can choose another category, if you want.
A viable animal stack
From an earlier post: I love animals, especially doggos. I’d like to come up with ways to make intelligent animals, methods I can use across
MalberS magic: controlling a doggo in C#
I love animals, especially doggos. I’d like to come up with ways to make intelligent animals, methods I can use across Unity games. An animal
One-sided 3D collider (kinda) in Unity
My daughter Teagan is the Jumping Queen. She tries jumping on everything in a game level. She isn’t the only one. Hannah, one of my
Simple content size fitter use
Notes to myself on Unity’s content size fitter (CSF) component. It’s a layout component for UIs. Layout components decide the position and size of widgets,
MalberS magic: trot and run
So far, Carl the corgi can laze round, and stroll between waypoints. He looks natural doing it. Why don’t we give him some urgency? If
MalberS magic: locomotion
Earlier, I used the MalberS Animal Controller to make a corgi run through randomly chosen idle animations. Now let’s make the doggo walk around. This