These posts are about Unity. You can choose another category, if you want.
Unity UI code structure
Another in my remind-myself-how-to-do-things-in-Unity series. This one is about handling UI display, with the conditions: Works with Easy Character Movement 2 (ECM2), a character controller
Microverse: Blocking navigation across a river
I’m making a level with Microverse. Love it! There’s a river in the level, made with the MV spline tool. I wanted to have beasts
Steamworks for this dummy
I’ve had a Really Hard Time working out how to use Steamworks for Cryptid Kitchen. The first play test release was fine; I followed some
Cathedral animals logic
This post is about implementing the behavior of the animals in the cathedral level. I wrote it to remind myself of the architecture, so I
Lighting test scenes
A quick Unity tip for my future self. Lighting in Unity is crazy complex. You’ll need to do a lot of experiments, like changing light
Selecting interaction objects with rays
Players walk around a level. They approach an object, and an “E to interact” message appears. How does that work? In the past, I’ve used