Friends, food, and flourishing

Unity posts

These posts are about Unity. You can choose another category, if you want.

Command pattern

This post is about using the command pattern to simulate a place with beasts in it. A command is an object representing one thing that

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Unity UI code structure

Another in my remind-myself-how-to-do-things-in-Unity series. This one is about handling UI display, with the conditions: Works with Easy Character Movement 2 (ECM2), a character controller

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Steamworks for this dummy

I’ve had a Really Hard Time working out how to use Steamworks for Cryptid Kitchen. The first play test release was fine; I followed some

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Cathedral animals logic

This post is about implementing the behavior of the animals in the cathedral level. I wrote it to remind myself of the architecture, so I

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