These posts are about Unity. You can choose another category, if you want.
Delegates, actions, events,.. Oh my!
Another in a series of posts to help me think. This post is about how one object lets another know something has happened. C# and
Command pattern
This post is about using the command pattern to simulate a place with beasts in it. A command is an object representing one thing that
Modeling enemies with nested game objects in Unity
A post to help me think about enemies in Toni is Our Only Hope, a Nobody Listens to Paula Poundstone fan game. I’m a big
Unity UI code structure
Another in my remind-myself-how-to-do-things-in-Unity series. This one is about handling UI display, with the conditions: Works with Easy Character Movement 2 (ECM2), a character controller
Microverse: Blocking navigation across a river
I’m making a level with Microverse. Love it! There’s a river in the level, made with the MV spline tool. I wanted to have beasts
Steamworks for this dummy
I’ve had a Really Hard Time working out how to use Steamworks for Cryptid Kitchen. The first play test release was fine; I followed some