Here are all the posts. You can choose a category below, if you like.
Steamworks for this dummy
I’ve had a Really Hard Time working out how to use Steamworks for Cryptid Kitchen. The first play test release was fine; I followed some
Cathedral animals logic
This post is about implementing the behavior of the animals in the cathedral level. I wrote it to remind myself of the architecture, so I
Lighting test scenes
A quick Unity tip for my future self. Lighting in Unity is crazy complex. You’ll need to do a lot of experiments, like changing light
Selecting interaction objects with rays
Players walk around a level. They approach an object, and an “E to interact” message appears. How does that work? In the past, I’ve used
Async
I’ve been wanting to learn about async/await processing in Unity, without using coroutines. Why? Coroutines depend on MonoBehavior, so only work in Unity’s component context.
Octave 3D notes
Octave 3D is a way cool plugin for making levels in Unity. Octave makes it easier to make levels. Andrew, the dev, has put much
Games are hard
Kieran here. I’ve written a ton of programs over the last few decades. Writing games is particularly challenging. There’s animation, audio, 3D models, physics, player