Friends, food, and flourishing

Posts

Here are all the posts. You can choose a category below, if you like.

Steamworks for this dummy

I’ve had a Really Hard Time working out how to use Steamworks for Cryptid Kitchen. The first play test release was fine; I followed some

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Cathedral animals logic

This post is about implementing the behavior of the animals in the cathedral level. I wrote it to remind myself of the architecture, so I

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Lighting test scenes

A quick Unity tip for my future self. Lighting in Unity is crazy complex. You’ll need to do a lot of experiments, like  changing light

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Async

I’ve been wanting to learn about async/await processing in Unity, without using coroutines. Why? Coroutines depend on MonoBehavior, so only work in Unity’s component context.

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Octave 3D notes

Octave 3D is a way cool plugin for making levels in Unity. Octave makes it easier to make levels. Andrew, the dev, has put much

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Games are hard

Kieran here. I’ve written a ton of programs over the last few decades. Writing games is particularly challenging. There’s animation, audio, 3D models, physics, player

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