Steamworks for this dummy
I’ve had a Really Hard Time working out how to use Steamworks for Cryptid Kitchen. The first play test release was fine; I followed some
Blog posts, and news. Sometimes just random stuff.
I’ve had a Really Hard Time working out how to use Steamworks for Cryptid Kitchen. The first play test release was fine; I followed some
This post is about implementing the behavior of the animals in the cathedral level. I wrote it to remind myself of the architecture, so I
A quick Unity tip for my future self. Lighting in Unity is crazy complex. You’ll need to do a lot of experiments, like changing light
The problem Working on lighting for the ELIS Kresge, I ran into a lighting problem. Here’s a screenshot, with some elements hidden. The center
Players walk around a level. They approach an object, and an “E to interact” message appears. How does that work? In the past, I’ve used
I’ve been wanting to learn about async/await processing in Unity, without using coroutines. Why? Coroutines depend on MonoBehavior, so only work in Unity’s component context.
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