Friends, food, and flourishing

Blog posts, and news. Sometimes just random stuff.

Steamworks for this dummy

I’ve had a Really Hard Time working out how to use Steamworks for Cryptid Kitchen. The first play test release was fine; I followed some

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Cathedral animals logic

This post is about implementing the behavior of the animals in the cathedral level. I wrote it to remind myself of the architecture, so I

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Lighting test scenes

A quick Unity tip for my future self. Lighting in Unity is crazy complex. You’ll need to do a lot of experiments, like  changing light

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Forward renderer problem

The problem Working on lighting for the ELIS Kresge, I ran into a lighting problem. Here’s a screenshot, with some elements hidden.   The center

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I’ve been wanting to learn about async/await processing in Unity, without using coroutines. Why? Coroutines depend on MonoBehavior, so only work in Unity’s component context.

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