Friends, food, and flourishing

Blog posts, and news. Sometimes just random stuff.

Command pattern

This post is about using the command pattern to simulate a place with beasts in it. A command is an object representing one thing that

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Getting started

Cryptid Kitchen explains many aspects of flourishing. The content is grouped into topic areas. Knowledge nuggets about XXX are in a XXX. Like every area,

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Unity UI code structure

Another in my remind-myself-how-to-do-things-in-Unity series. This one is about handling UI display, with the conditions: Works with Easy Character Movement 2 (ECM2), a character controller

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Learning

Cryptid Kitchen explains many aspects of flourishing. The content is grouped into topic areas. Knowledge nuggets about learning are in Tiny Christmas Town. Like every

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Depression

Cryptid Kitchen explains many aspects of flourishing. The content is grouped into topic areas. Knowledge nuggets about depression are in a desert. Like every area,

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